Compendium Rules

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Rules

RESISTANCE:

Resistance means you take less damage from a specific damage type. If you have resist 5 fire, then any time you take fire damage, you reduce that damage by 5. (An attack can’t do less than 0 damage to you.)

VULNERABLE:

Being vulnerable to a damage type means you take extra damage from that damage type. If you have vulnerable 5 fire, then any time you take fire damage, you take an additional 5 fire damage.

Conditions

BLINDED

✦ You grant combat advantage.
✦ You can’t see any target (your targets have total concealment).
✦ You take a –10 penalty to Perception checks.
✦ You can’t flank an enemy.

DAZED

✦ You grant combat advantage.
✦ You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions.
✦ You can’t flank an enemy.

DEAFENED

✦ You can’t hear anything.
✦ You take a –10 penalty to Perception checks.

DOMINATED

✦ You’re dazed.
✦ The dominating creature chooses your action. The only powers it can make you use are at-will powers.

DYING

✦ You’re unconscious.
✦ You’re at 0 or negative hit points.
✦ You make a death saving throw every round.

HELPLESS

✦ You grant combat advantage.
✦ You can be the target of a coup de grace.
Note: Usually you’re helpless because you’re unconscious.

IMMOBILIZED

✦ You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.

MARKED

✦ You take a –2 penalty to attack rolls for any attack that doesn’t target the creature that marked you.

PETRIFIED

✦ You have been turned to stone.
✦ You can’t take actions.
✦ You gain resist 20 to all damage.
✦ You are unaware of your surroundings.
✦ You don’t age.

PRONE

✦ You grant combat advantage to enemies making melee attacks against you.
✦ You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
✦ You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
✦ You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.)
✦ You take a –2 penalty to attack rolls.
✦ You can drop prone as a minor action.

RESTRAINED

✦ You grant combat advantage.
✦ You’re immobilized.
✦ You can’t be forced to move by a pull, a push, or a slide.
✦ You take a –2 penalty to attack rolls.

SLOWED

✦ Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop if you have already moved 2 or more squares.

STUNNED

✦ You grant combat advantage.
✦ You can’t take actions.
✦ You can’t flank an enemy.

SURPRISED

✦ You grant combat advantage.
✦ You can’t take actions.
✦ You can’t flank an enemy.

UNCONSCIOUS

✦ You’re helpless.
✦ You take a –5 penalty to all defenses.
✦ You can’t take actions.
✦ You fall prone, if possible.
✦ You can’t flank an enemy.

WEAKENED

✦ Your attacks deal half damage. Ongoing damage you deal is not affected.

Compendium Rules

The Campaign to End All Campaigns Anthony_A